Hi all, I am trying to make standard reflective material for environment and some multicolor reflective shader for a diamond. Any tips / help would be great. Cheers
I have gone through all the info at wiki and major help sites for UDK, after that I am asking here. May be i missed something.
Replies
For reflection, a standard cubemap should do, just darken it a bit before tacking it into the emissive slot so it doesn't look like chrome.
For refraction you can use a sceneTexture node to get the screenbuffer, then distort the texture to make it look refractive. How you do the distortion is the harder part, but there should be resources on the web to give you a hand with the math of it.