I have an object with multiple material IDs. Run the script and get an error that UVs are not found. I can see the UVs on the UV Editor. I'm using Maya 2015. Any ideas?
for those who are skeptical of how functional it is right now... (HINT - the stuff in that video is way closer to what they already have than you think) http://www.wired.com/2015/01/microsoft-hands-on/
Here is another work i did with my friend blossomalex for the spring 2015 event,this was a first for us(making a courier).My part was rigging and animating Nianzu.Hope you like it and vote it.Thanks!
you guys should possibly attend to THU 2015 and watch some artists path talks, you will be astonished how many great great great artists suffer/ed from the same
I think there were several memory leaks with Max 2016. I recommend using 2015 or 2017. I worked about a memory leak in 2016 by switching the viewport to OpenGL. But that was kinda lame.
I also have a blog that details the processes of my work, including this piece. If you're interested, it can be found here: http://tchukart.blogspot.co.uk/2015/10/monster-hunter-design-oryctomus-creature.html
It's important to note that the lips sit on a curved surface, so make sure you are not sculpting them flat. check the proportions http://www.beginnersschool.com/2015/08/21/sculpting-the-mouth/ good luck!
I think this might be a bug in FBX export in 3dsmax 2015, prior to export, you should convert your mesh to editable mesh, then back to editable poly. If you export it then it should be ok.
Anyway to make it work for 3dmax 2015? Script warns about critical errors. Binding script to the key add additional Editable poly modification and doesn't turn off Show Cage option.