THIS SKIN IS NOW UP ON THE WORKSHOP! http://steamcommunity.com/sharedfiles/filedetails/?id=692899229 Its been a loooonnng time since I made any CS skins, but this competition seemed like a good time to give it another go! So for my first skin (hoping to do at least 3 before the deadline) I'm keeping in simple with a low…
I am pretty new to modeling, and am trying to make a simple hammer for Omniknight in the game Dota 2. I think I am happy with the base model, so now I need to start on the textureing. First question. Valve requires 2 LoD's for Dota2 items, so I have done that. A version that uses 500 Poly's, and a version that has 398…
Well, I would say that the (somewhat inelegant) categorization is really just a summary of an applicant's skills, and there is nothing wrong with various people being at different points in their art career. But there's also nothing wrong with a job opening having some kind of skills expectations. Just because a job is…
Best Answer: It Depends If its Lego character, shouldnt take more than a week. If its DOOM guy or any creature from that universe its 6-3 months worth of work per character. (ID Tech DOOM artists shared this on Youtube Zbrush workshop)
Hi all, we're looking into hiring several people here in our studio in Annecy in the character team. For those who wondes where is Annecy, it's in the French Alps, and you can go ski/snowboard about 30-40min away ;) and you can go swimming in the massive lake in summer (or winter if you like too, but that seems a bit crazy…
As you may have noticed, we've reordered things a bit here. If you take a look at the main page you'll see some stuff is a bit different. We wanted to make sure everyone was aware of everything going on here, and that means 2 relatively new sections of the forum. We've taken contests and challenges out of 2d/3d and added…
Hey all. I have a problem with unfinished drawings, it may sound silly but after realizing I couldn't afford Art Center or FZD as a graduation in concept art, I borrowed some of my friend DVDs with Feng Zhu, Scott Robertson and Syd Mead and they helped a lot, I already knew the foundations of how to draw and I was happy…
Hello fellow polycounters! I've been around polycount for a while and never wandered into the sketchbook section but I'd like to document my progress as I continue to work within the industry. I thankfully landed my first job over at Lukewarm Media and am having an absolute blast! Lets get this show on the road! I am an…
Hey guys, I am a writer and amateur painter. I love painting weapons and stuff and I even have a set on workshop. I just draw and if it is good I take it's picture directly from paper. I generally draw in classrooms :P. So the thing is that, I just sit here doing nothing, I must draw. I want to help and I need someone's…
Those are good suggestions, I will definately incorporate those ideas. I haven't had a chance to work on this guy lately, but I did have an oppourtunity to attend a 3D printing workshop and got him printed! So I've learned a couple of things from the experiance. 1: The helmet needs to either be farther away or right up…