Hey guys, here's my lastest project project. First pbr stlized done in substance painter. I really liked the end result. Done while doing a awesome mentorship. Better quality / Marmoset : https://www.artstation.com/artwork/4bEy4W
Study based on the concept art by Dante Avila "Berenice's Box" from "Berenice" short horror story by Edgar Allan Poe. Was looking to study realistic PBR textures and had a good time doing it over this concept. Hope you guys like it More images and break down at: https://www.artstation.com/artwork/YaV5NX cheers!
Hello there! Just finished the model I've done in spare time and would like to hear some feedback :) Thanks! More screens here: https://www.artstation.com/artwork/qAWewL
I've worked on different titles such as UDK projects and iphone games as a freelancer. I have qualities like strong work ethic and fast response. PORTFOLIO: http://igi.carbonmade.com/
This is a personal learning project, I learned a lot about games asset pipeline using Maya , Zbrush and substance for high and low poly then I used Unreal for final output. I chose this piece of art because it very creative and not very complex nor very simple, It was a great experience.…
Hello Everyone. This is my work practice with the Modelling, pbr Texturing and Rendering. I got the ideas from www.pinterest.com. Modelling & UV in 3DsMax Baking and Texturing In Substance Painter Rendering In Marmoset Polycount ~ 8-13k Polys (Use Tessellation in Marmoset to get better renders with the smooth Topology) All…
For a real use case, nothing better than just doing it; so retopology, unwrap, bake and paint, drop it into your engine of choice. I think if you do that here with these props you'll quickly see how and what to improve. You don't need a perfect sculpt to do this, in fact I would recommend going ahead and try doing it now…
Hey welcome Reiyn! Very cool looking stuff man and its awesome that your putting these props into an engine and making a game with it. Im in the same boat as you are with the normal maps, they're a pain to figure out but this is definately the place to learn to do them right. Keep us posted!