Hi - I'm having a nightmare unwrapping my UVs as usual. Ive got a hi poly tyre that I want to paint some dirt onto. Ive done a simple planar map on the sides, but the band that goes around it proving a nightmare. Im planar mapping it in 2 halves but cant for the life of me get it to unfold into a nice rectangular shape…
You should look around at other people's guns here and try to implement the type topology they use for your high poly. Drav and Bertmac are right, N-gons like yours will not work for what you're aiming for. http://www.polycount.com/forum/showthread.php?t=88790 Thats a good thread to look through, Lonewolf's topology is…
@3dReaper - he is refering to a actual ambient occlusion texture, usually baked from a highpoly bake, but it can be generated with from a normal map too, you cna probalby make one i PS too if your sassy with sliders n stuff. usually looks somewhat like this. is great because you can get some extra shading in there that…
if it is just a hack n' slash, what better weapon then ye olde lightsaber? doesn't take a whole lot to make those games fun, unfortunately the characters you play are kind of it. I hate grown-up anikin and i hate the shoulder-padded clothes lucas decided they should wear. looks like whoever made the character models felt…
Did you export/import the tangents/bi-normals in the .fbx from Max. Because the tangent basis of UE4/Max is different you need UE4 to respect the Max t/b-n. With so many modern, mikkt-based baking options available these days, if you are going to be using UE4 a lot I would recommend baking elsewhere. Max baking really is a…
Looking good, might to worth telling people those are alpha planes on the hair :p The only suggestion I have is basedo n the advent children shots your face is a nats wing too wide at the cheeks, around the lips level to the sides. Other than that, looking good. While playing FFXIII Fang gives off a very strong Tifa…
Hey! They only have to tile vertically, but tiling isnt the problem. I can render it to a texture yes, but that means that it would be a flat quad and I would like to have some geometry along the left n right sides to improve the silhouette. So it would be like merging a flat quad in the center (where one would put the…
If its a energy weapon, having carbon stains doesn't make much sense. What about some heat discoloration. http://www.flickr.com/photos/15454791@N00/277499560/sizes/l/ Titanium goes through the entire rainbow of colors when it gets hot, http://images.google.com/images?hl=en&um=1&q=titanium+exhaust&sa=N&start=0&ndsp=20
FAT_CAP : I saw a tutorial about the hair in GoW, but it wasn't with hair 'n fur plugin. Basically, the guy had a lib of small/medium/long alpha planes to play with and that's all. @ work we're trying to get a real next-gen effect for hairs, with real time physics, anisotropy and based on a spline rendering system. I'm not…