Hey cheers for the help Warheart, I've created a simple little script that creates a bone and then copies the animation for the frames. The only problem I'm having is that I don't know how to get MAXScript to check if a keyframe has been created for the object , and then copy just that frame. Right now it's just copying…
So you want to create cube, and has it move to new spot each time you press a button, am I correct? If that's the case, this is not a loop thing. It's a 1 time function that executes as you press the button. You'll need to find a way to store the location so that you can add to it each time the function is called. Here's…
I really think you should reorganize your website, i found it a nightmare to get through .. form should follow function, where there is more emphasis on function... you should really sit down and think of how to simplify your website, so it's more acessible and more direct to a potential employer or other visitors. From…
Oh yes. What is with that copy nonsense. One thing I think would be useful is the ability to change your brush size in smaller increments. Maybe this is different with new versions and tablets? Right now, using [ and ] for me increases pretty sharply at certain sizes. I'd like to be able to execute something like shift + […
I have a robot model I made in 3ds Max that I tried setting up some IK chains on but I ran into some problems. This first image shows how the arm currently looks after setting up a simple IKLimbSolver system. The second shows how I want to arm to look, in order to get everything into the right place I adjusted the pivot…
Designed this weapon myself. If I were to have a style it would be called "Exposed-Tech". It bridges a lot of different genres/time periods. I describe it as an exo-skeleton. All the wires, fittings, tubes, power supplies are kit-bashed together. I take inspirations from steampunk weaponry and WWI/WWII styled machinery as…
As the title suggests, I'm having some serious trouble with custom bones linked to a biped since when I move or rotate them, they stay the same shape or position even if I switch in and out of Figure Mode. I'm very well aware that the bones are not part of the biped, as the Pose/Posture function in the Copy/Paste tab can…
Damn! I am having a really tough time figuring out what the maul should look like. It's TRUE that mauls were used in combat by french peasants, however brief or rare that may have been. So if I don't want to get docked points for historical accuracy, I will have to make a maul. ...Soooooo that's what I'm going to make,…
Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…