I can do that in a week for sure but I have exams that will continue whole week so I will only be able to work friday, saturday and sunday. I stil need masks, promo (which I suck at) and as you said high poly, and because of going back on high poly I need new bakes and textures. And a question: I splited my models into…
I've been creating my materials and textures for the clothing. Really happy with how they're coming along - still not sure about the yellow laces :# For her face - I don't think I'll end up going with dark makeup like this - it's too harsh but I wanted to try it out. Realised when I was putting together my screenshot of…
http://www.mootools.com/plugins/us/polygoncruncher/index.asp Polygoncruncher was included with 3dsmax 2010 as a "ProOptimizer" modifier. It basically reduces triangles. You specify a % to crunch or a desired vertex count and it does the rest. It also has settings to preserve certain things like UV layouts, boarders, keep…
Well i don't have dead verts mesh to test either... But anyway, if your workflow works... You can set the vertex paint modifier to alpha channel with .mapChannel = -2 You don't have to store each modifier in a variable, but i think it's easier then to edit their parameters, if needed. Not sure max modify mode or update is…
Hello Inanimate Tried it on my side this morning cause I noticed 'export' was greyed out when setting the vertex paint tool to "face" in place of "vertex". Sorry I missed that point. So I tried baking a "custom shader" pass through transfer map, by connecting a mentalrayVertexColors-node to a mia_mat#diffuse slot >> cause…
I see what you mean, you have a byte for the whole part of the number and a byte for the fractional part of the number. You have 256 steps in that fractional byte, so each step could represent that 1.0 / 255 = 0.0039215... increment of the fractional part, like you mentioned. In order to fit those two bytes into a two-byte…
Hello everyone, apologies upfront as I lack the programming knowledge to understand the problem I am having. I have been trying to utilize Thinkbox Sequoia Meshing, the program comes with 3ds integration maxscript for loading Seq. .xmesh into 3ds. Code on GITHUB: They have provided a .ms file which I have loaded and run.…
I'm working on a portfolio piece and I'd like some feedback on it before I move forward into the low poly area and start texturing. It's a Gerat 06H from the end of World War 2. It's supposed to be made from two stamped pieces of metal that were welded together and it takes StG-44 magazines. I really wanted to focus on…
Anyone given this a go yet? I'm loving it. The scale is so gargantuan it's not even funny. The demo does have it's issues for me, though. - UI is ginormous! (about 45% of the screen). Supposedly you can collapse/customize it, but I can't find options to do that in the demo - Performance in the demo's campaign mode is…
hi, I have a very urgent problem and obviously missunderstood the article about morph targets in the UDK documentation. I am using UDK as a renderengine for an animation created in maya I animated a blanket by interpolating from one blendshape to another (about 40 in total). After reading this:…