[vv]132106106[/vv] Marmoset Presents: Just a Tip | Center Your Pivot We're beginning a new series of short video tutorials designed to enhance your Toolbag 2 experience. The first episode explains how to ensure your Marmoset Viewer scene is easy to navigate by centering the camera pivot point in Toolbag. More info:…
If I understand you right, you could probably adjust the pivot points for each object (Hierarchy tab > affect pivot only) and animate the objects themselves. I personally would probably use dummy objects like point helpers and skin the objects to those so you can swap out the meshes a bit easier and transfer animations…
i have a workaround for this: - select vertices - select your tool, in your case scale("r"), but rotate or move works fine, too. - press insert for pivot mode - move pivot with snap to vertex(press "v") or grid(press "x") to your scale origin - press insert again to go back to your tool -> now you can scale or rotate like…
Advancing to the Next Level: The Science of Video Games (Part 2) In Part 2 of The Science of Video Games, Neil and Will Wright discuss artificial intelligence, the Turing Test, IBMs Watson and how Spore ascends in scale from a microscopic organism to a multi-player galaxy where everyone can encounter the life forms you…
Just about any old 2D dos adventure game I grew up on that I still have installed in one way or another. The Black Cauldron, The Dig, Bioforge, Beneath a Steel Sky.I would be slightly less embarrassed by Monkey Island, Full Throttle and Alone in the Dark. I have a soft spot for flight sims not anything recent (you grow up…
I have to say I've done that same thing as Adam in GTA where I'd obey the law. Taking turn with friends I would be the nice law abiding citizen then when I saw someone else breaking the law I'd turn into a vigilante restoring order then back again. I don't think role playing playing can be limited to RPG titles. I find…
Scene 15 - The Runaway I placed some iClone plants and stones from the Reallusion Botanic pack, covering the slope of the hill that appears on the closer area of the background video, and I defined two paths were the heroes were moving into. I applied the motion clips to the characters and added them facial expressions…
im Macattackk#1621 for anyone who wants to add me. the game is cool and all but i feel like they stripped away some of interesting gameplay elements from D2 to make this game more auto pilot and farm friendly. You can easily zone out and just blast through monsters and farm loot, there is less thought process involved in…
Sharing some character work for RIGS – Mechanized Combat League Sony Computer Entertainment Europe / Guerrilla Games I worked as a 3D Character/Asset Artist on the RIGS themselves along with some other talented artists.
RIGS Team: Chris Ridell (Team Lead, Shader design, Texturing pipeline, LOD and GPU optimisations,…
i have a concept i made in PS in about 2 secs just to get some proportions right.does that count? :D and yeah of course its the high poly im not totally new to gamedesign. lowpoly is aimed for about 2k tris saw that problem too and decided to add some kind of box where the head is fixed on It's supposed to be some kind of…