I had pretty low hopes for this game, but a number of people at work convinced me it was worth buying. I'm only at the end of the second chapter but so far I'm pretty disappointed. Everyone talked about how scary the game is but it's not scary, it's just semi-stressful. All of the grates/vents/fans that the monsters come…
:( Im a bit sad to say in the least, I had saw this concept a while back in hopes you were gonna post progress as you went along...... The overall design based from your concepts to final presentation lacks in all regards a few things that would have helped That fur you kinda etched in kept it flat, or kept a shader on it…
Well, it kept me checking that things lined up with the actual perspective of the scene. I think, and I noticed after doing this, that I have a bit of a tendency to (sometimes even with basic perspective lines) just draw stuff in without paying attention to the spacial awareness factor. This leads to a lot of floaty, off…
I really don't have an issue with DEI but I do feel that I should share my perspective on it if it came up in conversation. I actually benefit from it since I'm a visible minority, but I don't really feel good about it since there are others more diverse than me that could really use the initiatives, for example people…
List of changes: - Made some progress on material that can be used to reduce the seams between static meshes and the ground. Screenshots: Description of the progress: I have to say that I'm quite happy with the results so far, even though this solution is a simple and dirty trick. I won't be posting a full breakdown of it,…
pic's might be more enticing then a link to a rar file. I like it a lot, the legs/boots are great! Crits: - Providing the model in .obj format will let more people play with it in different 3D apps. - Unwrap the model and providing sample templates will get people rolling quicker. - Reset your material editor and only show…
Heya, welcome to polycount, looks like you have some good stuff going on in there. You might want to post some images in this thread of your work along with the website link, it'll make people want to crit more. On your website/presentation:: The first thing that I noticed is that you're not showing any texture flats for…
So much stuff, wow. Vehicles: - Do the planes need to be that high poly if you'll only see them flying over head I bet you could trim down the poly count if they are to be actual in game models used for real time? I guess if your aim is to combine a bunch of portfolio pieces into one and show individual shots of each…
That first question is kind of vague ha. Yeah having intersecting geometry is fine, but it will hurt the quality of the model. I've found that alot of good design, comes with how well each piece runs into the other. If you just have the geometry clip into another piece of geo it looks kind of bad, but if you give it a…
For the "sex selection" screen, I used a Playmaker samples plugin located at: http://www.hutonggames.com/samples.php Then I selected this sample as shown below: Then I modified the FSM on the main camera to use the icons I made in Photoshop: Next, I created a second FSM on the main camera, used to rotate the camera toward…