Similar to what Eric has said, you can't really capture much normal map details from that mesh to begin with, as it doesn't have any information/edge beveling & softness at all to capture. Seems they didn't export the fillets from the CAD software properly, my best guess? You can definitely use this mesh itself for your…
One option is you could Polypaint a hires mesh in ZBrush and then retopo the hires mesh (with as many polys as needed) and UV unwap it (or try decimating it if you want to stick with lots of polys). You can then bake out the base color vertex painting from ZBrush using XNormal (vertex bake). You could then import the baked…
I recently bought a 160gig version and Im damned happy with it Blue ray, Games, Internet browser (which means porn on wide screen in the living room people !!!) and a media server thingy that I didnt know about and Im dead pleased to have. I can also install linux on the damn thing if I wanted but cant be arsed to at the…
Short answer: YES! I find the main reason why I'll sometimes get extra verts while cutting is because the tool will try to snap to verts behind what your cutting. For example if your cutting something on the front of the model, the cut tool will still attempt to snap to the verts that are on the back of the model that in…
Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
Oh solidworks is great, i'm well versed in it. For a short stint i worked at a jewlery foundry, making patterns and cores for casting, using solidworks and CnCing those parts out in wood or 3d printing the oneoffs in wax for investment casting. Here's the valve head casting for a steam car i'm designing in my spare time,…
Before anything i am not an animator what so ever, felt like that one minute bump was too long so i can here to post a response for you. Any whozile i see a pan movement then some fog and or mist passing by. (idk what program you are using) but panning is not too hard to do, so i do not know how helpful i can be. I like it…
Coating Vertex Material Shader Dual base materials with a coating material such as snow or moss. Almost every aspect of this shader is a parameter. The snow/moss can be changed to any other material you want. Mud, dirt, water, ice, WHATEVER. The same can be said for the bricks and stone materials. As long as you have a…
having that issue of not being able to paint on the model again. so i open up a normal map in photoshop, i then open up ndo and convert that map to a ndo map, i then select the multinormal and then select the ndo painter and when i paint on the model i can see the brush but the color does not show up...so ill close down…