Any good tutorial for realistic cloth rendering using Vray? I already saw this one but didn't like the results. [ame] https://www.youtube.com/watch?v=hmPHq0WTt-k[/ame]
Im trying to figure out if there is away to either make a material for ut3 that displays shaded wireframe mode on my levels and models (like in MAX) or a rendering method inside the engine to get this effect. If anyone knows how to do this or a tutorial somewhere i would be very grateful. Thanks
Hello everyone, i just managed to re-render my old M1A1 Abrams model with new lighting and new concrete base. On my website you can also find marmoset viewer file in case you would want to take a 3D tour by yourself :poly121:.
So, I'm new at blender and I want to know what did I do wrong in my work. I believe you guys are more expert at this. So, I really appreciate your critique. Thanks. :) This is my render link http://www.youtube.com/watch?v=GevslXlj85E
My goal is to Create a realistic skull and to render it as best as I can using V-Ray, here is the blockout meanwhile, you are more than welcome to critic my progress!
This new rendering engine looks cool and could be a alternative to marmoset. [ame=" https://www.youtube.com/watch?v=k4HIKwdybTU&feature=em-subs_digest"]Element 3D Demonstration - YouTube[/ame]
Hello I've been making some grass in Max, I'm happy with it but when I start to bake a normal map it looks kinda thinner and it makes some blades disappear. I also did a quick render in Max with F10 and I see the same problem. Why is that? High Poly (Front view from Max) Normal (Baked in 4k, downres + black bg for better…
I'm using Max 7.1 on SP2. When trying to render to texture, I get the following error: --Unknown system exception The following line is highlighted in the MAXscript window: mtlInstance = DirectX_9_Shader effectFile:fxFile I've tried repairing the 7.1 installation, but I still get the error. Any ideas what's going on?
Hey, I'm having a little issue with Depth of Field in Marmoset. The DoF changes if I switch from the viewport will all the tabs to fullscreen mode and it changes even more if I take a render. I'm not changing any settings and yet I'm getting different results. Any idea what's going on?