Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
totally disagree... getting to know people and networking is one of the main reasons i post here. most of my facebook friends came from polycount, i've met a bunch of polycounters in person. in fact, my closest friends here IRL came from polycount. almost every job or job interview i've had in this industry came about…
Harbinger/Stockwell: Depends on the polycount. Higher polycount = resusing more elements, lower polycount = creating new lowpoly cage. I usually reuse parts of my highpoly to get a good base and for complex things that need to be built down to really low polycounts I build a brand new cage around that. I'd say 50/50…
Well if your turning them into sprites your count doesn't really matter. It truely is impossible to answer the "what is the standard polycount in the industry?" A polycount is based on so many variables and is truely unique to the game you are making. 3000 to 4000 is a good number to shoot for just to show stuff off. You…
Tutors & Services — on-demand 3D pros for projects, training, or both. We’re a network of vetted specialists available for contract work, collaborative screenshare sessions, or 1:1 tutoring — so you can ship faster and level up along the way. SketchUp + Lumion: modern waterfront villa 👉 View archviz services Fusion 360:…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
Hi Polycount! I wanted to share one of my last personal projects, based on a character from the game Warhammer 40k: Rogue Trader. More in my portfolio: https://www.artstation.com/artwork/kNL4kl Thanks for watching!
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…
this is the sex! i woke up, popped open polycount, and was greeted by this truly: 'the sex' great job guys! its so much more inviting and clean now, and the banner makes it clear wat polycount is about.