Lots of things you can do and it depends on the situation, so images of your exact problem are best general things to try: find a larger image to use for mask use a noise brush to paint the mask manually use an upscaler (free on internet) to increase resolution of an image use geometry to screen view of large areas layer…
I'm just going to pimp out blizzards recent work for upcoming expansion, they're really putting out some great characters and environments lately. Here is a new instance they recently showcased: "Skywall" (Links to fullsize below icons) http://static.mmo-champion.com/mmoc/images/news/2010/august/skywallraid_12803_01.jpg…
Hi I was just messing with the Maya MEL script and somehow I created a small script for my workflow but there is one error. I don't to where to paste this line if ( `window -exists nameWindow` ) { deleteUI nameWindow; } HERE IS MY SCRIPT.......... // create a window with a menu bar window -title "3DGhost" -menuBar true -w…
UPDATE Here is the finished ver,could have tweaked some more but overall pretty happy with the result. My budget was 2500 tri's for this bust (in actual fact in came in just under). Used Basic Translucent shader with reflection at 50% coupled with 1 diffuse,spec and normal map at 1024x1024 Was going to go with a fatter…
The Reference Image feature is probably more limited than what you expect, not considering pixels as absolute units. Start by looking up the Blender documentation about it ; and then you'll most likely have to work with it as opposed to against it, by simply providing it non-cropped images. Make all your refs sit within…
here is my script I want to assign that blinn material in my script also as you can see in the image. // delete window if it exists if ( `window -exists jayantsWindow` ) { deleteUI jayantsWindow; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 jayantsWindow; // two frame layouts…
Cheeky progress update! Did the low-poly and been cranking out the texturing so far with Painter and render in Marmoset. Constantly going back and forth to compare and tweak. Looking for any and all texturing feedback, to my eyes it doesn't quite feel cohesive but that might be because I've been staring at it for way too…