Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
https://www.newgrounds.com/portal/view/747889 A friend told me to post here some of my work so here we go : Thats the animation i released in early 2020, took me 4 years to complete That 2D Animation frame by frame is about two monkeys heroes from the Bloons td6 universe fighting off ! My current work is different of…
Ok a few new progress shots, a lot more going on but not exactly near final so won't show those yet, such as the outdoor areas and what not, that needs more polish. Anyway... First up is the hero's home where you start the game. Every house has an indoor, where you cna find anything from items to people to speak with. As…
Why use a method you know will fix one issue but introduce 2 or 3 more, even worse issues? Why do it, when the extremely easy solutions have been spelled out for you? Why continue to give people advice that its a viable option, when you know the negatives, but yet fail to present the negatives when giving the advice? Like…
For the moment I'd suggest pause this project and perhaps attempt a simpler object to practice on! maybe SxS shotgun since ergonomic shapes i.e. butt-stock, tapered barrel etc... appear to be an issue, especially using a polygonal modeling workflow alongside other info that people had already shared here
@pmiller001 --So the idea for the scratched boulders was to place them in combat areas. So it's like the boulders have been damaged by combat that recently happened in the area. The enemies in our game have swords and claws. --This rock is a boulder, and would be placed in the scene along/nearby the path. --The game takes…
Hello everyone! Now I´ve done this Robin Hood copy super hero. I decided to model him because he has a nice costume and I always wanted to model one super hero. It was a good study of anatomy,painting and lowpoly modeling. Here's the final image: And some versions of the model: I hope you like it =p C&C's are always…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Hello Polycount Community, I am glad to present some of the features available in the Custom Hero shader. Custom Hero Most of those features are completed. Few of them need optimization. And in addition, here is a screenshot of the Nyx Assassin. Nyx Assassin Thank you very much ! See you soon !
Hi, I'm currently a sophomore student at DigiPen Institute of Technology and for the past two semesters I've been involved in a team project focused on the developement of a 2D videogame. Its name is Twisted and its a simple platformer inspired by games such as Rayman Origins and similars. We were six people in the team,…