Its been taunting me hard since tuesday, but haven't had a chance to play yet!!! ahhhhhh. Controls at E3 were a little issue for me, felt very crab-claw. maybe tonight, or wednesday :)
hey guys just thought id share this with you all,been getting there Vacancies letter for awhile and lately the number of vancanies has been steadily rising until today when Its at 36 Job openings. Theres a number of EU positions as well as afew international positions as well. Seems like someones having a clean out and…
Yah Mojo you should play with us again. With *OVER* 6 friends jumping into a server its a little hard to organize 2 squads. Mainly because 6 ppl will join 1 squad and the leftovers in another, without thinking it through. I definitely had a blast with it. expendable: There is a hit indicator. When you've hit your target…
About the bulky upper half. If you remember the wolves in underworld mostly ran on all 4's. True they where lankier than what is show here but I like the style. When you think about the balance of the character on all 4's it doesn't seem as top heavy. I agree with TGZ about the hands, 4 fingers and a thumb/dew claw would…
First of all, there was no need to open a new thread for this, and secondly, this question simply was not solved by the concept artist. It's up to you, and you have gotten at least two suggestions on how this could look in the other thread. A third would for example be a more gradual approach with the cuts starting thin…
GDC - Animating Dauntless. Worth checking out! He goes into how they use mocap for their stylized game, as well as using mocap on their creatures. Great talk. http://gdcvault.com/play/1024081/Animating-Dauntless-Slaying-AAA-Animation
Thanks okidoki I need something like in your last google image search example. 2-s decals laying next to each other. Using particle paint shader is a nice idea actually but I am afraid it may require to recreate the whole game physics in Blender with dozens of cars . Probably would be easier to ask our programmers . So far…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
With the deadline tomorrow its fair to say that life certainly got in the way. Trying to balance work and the demands of my baby twins has unfortunately made progress on this exceptionally non existent. But I do still plan to finish this, and will continue to work away on it, I'll post updates when they are worthwhile. In…