Alright, fixed the underside of the scythe and the red wood, fixed the shape of the piece where the blade connects to the handle and I tried to push the highlights and forms on the crystals, and I darkened the two plates that shouldn't have been receiving light. Oh and I liked your idea of the crystal lighting up the…
Good topology and deformation theory here: http://www.hippydrome.com/ Good book about facial modeling and animation (it's good to know how characters are animated, even if you're just going to model them): https://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907 Good software agnostic…
Nuclear angel : Thx a lot man!, appreciate it! Honestly i really don't know how much you can push them folds and still have them work good as a game asset but i dont think there will be that much of a problem, i´ll will check it out with my mentor at Machinegames later today and see what he has to say about it =) Now, this…
What im gonna write down now is pretty obvious and maybe... but here it goes: Succeseful people dont quit. Your mind is weak and it is what makes you fail at everything and not only art. (maybe ur decent at something but lets say it, ur not truly great at anything) Anyways you dont yet have the will power to push yourself…
Overall I've been meh on the new consoles, I fell in love with low poly modeling and texture painting when I started modding Quake and never had any interest in film level CG - so pushing more polygons, fancy shaders and a general workflow that involves baking stuff doesn't excite me. Maybe if next gen went towards a more…
I don't know if I will ever feed "good" good. I think once you start feeling that way, it's a turn for the worst. What I have started to feel is a slightly better sense of security with my position in the industry. I still want to push to learn tons more, improve, and make newer/better art but I don't feel like my next job…
solid piece grats on finishing :) think face could be pushed further, variations in spec map as well could be pushed further, like little or no spec where dust and dirt occurs such as in the recessed areas, which i think you have, you could also have slightly lower spec on lower portions of the model with bottom areas of…
Hey Odin, Long time no see! I love your work on the book of life. Your game scenes are a little low res if you're looking to get into AAA studios imo. Push those polys and silhouettes a bit more like your book of life work sans the holding edges. Outside of that the only thing that I can see hurting you is your…
Thanks :D Totally agree about the monochromatic color palette. I need to push my leaves to have more color variation for sure. both on the trees and on the ground. I have some trees that have a yellow material override on them but they still just seem orange. I'll push to try to give more color variation. Good idea about…
Yeah I thought that too. I smoothed them as the edges where very square on my low poly model. I have just reduced the poly count a fair bit :) Thank you for the advise! This is what I have now below. I may refine this more if I can. I pushed this lower, but it started to have issues. I will need to focus on refining it in…