I was wondering if anyone knows how to do these 2 things inside of 3DSMax: 1. I need to straighten out this blue edge. Normally I would use a "make planar" action but since this edge is angled this will not work in the traditional way. 2. My second issue is similar to my previous problem. I would like to mirror the right…
I agree with Alex, also, it might help to try taking apart some of the models and textures that are in the game. I'm not sure if Dota 2 is the same as CSGO, but with CSGO, Valve provided a download link to grab all of the weapons along with UV sheets to make the item creation process easier. Simply opening up any of the…
Hi, My normal map goes wild on Unreal Engine 4, while on Blender/Marmoset therer's no such thing. The edge looks like this in viewport: And probably the troublemaker on the texture: But as I said before, I don't have that problem on different enviroments. Also smuding in Photoshop this area/transition makes no difference.…
If you want to make sure there aren't any kind of problems, I would triangulate the mesh when baking and when exporting the mesh to the engine. The problem is that if you have quads, when exporting or importing in the engine, these quads will have to be triangulated. It's possible that this triangulation is randomly made,…
I'm facing an issue on which I can't seem to find any answer (google/forums...) when it comes to import a quite simple setup : * One joint that has a non-uniform scale on it (like (0.7;1,2;1,3)) * Its child joint, which rotates and doesn't have the option "Segment Scale Compensate" ticked in Maya (so the rotate will behave…
So one way to make this in maya is as follows. 1 make a cube give it like 8 divisions each way 2 make a sphere with 50,50 divisions 3 scale the cube so the sphere is inside it. 4 select the sphere then select the cube. (in this order) 5 go to mesh>transfer attributes the settings should be as follows. vertex position on…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hey peeps, I've been working with a good friend of mine on an Iphone/Ipod Touch app and after looking at the submission guide on the apple dev website, they mention about creating an EULA.The app will not be free so we want to make sure we don't screw anyone or get screwed. Does anyone on here have experiences of making…
Hi guy's, After further test i did for my sparkles i found out that the best result is using only one tile sampler with polygon 1 as pattern input since i can control the intensity of the sparkle with the gradient setting. I also tried various custom shapes i created in 3ds max to get variations with shade of greys but the…