hmm yeah, the textures are incredibly noisy, too much contrast ranging from black to almost white. You need to bring that to a more natural level. If you go to CGtextures under brick, you'll find lots of similar textures you can use as a base. I will usually up the contrast in those textures just a little notch. Yeah, i…
Thank you for taking time out of your day to review my portfolio. I am open to doing TV and advertising as I've heard that those are more stable than doing AAA game studios or movies. At this point I would really want something where I'm not having to hop around from studio to studio every 1 to 2 years. When you said…
I don't think you can import things that are not in a 1:1 or 2:1 ratio. Just make a photoshop file and use it as something like 1024x1024 or 2048x2048 and put your alpha there.
Its the above picture. I can shrink or enlage that, and then repeat in order to make the pattern. The problem is the dimensional fraction never allows enough to gain a 1:1 or 1:2 ratio mathmatically.
wips for my entries. will post the next part of the wips and the finals soon:) i did 2 illustrations with Diana, 1 Jinx, 1 Elise and 1 Ahri thanks for checking my stuff! alex
it seems valve is taking a cue from hollywood on the trailer making front, lots of tightly pack action sequences strung together with drama elements woven in and the 1 to 2 seconds of after trailer trailer. still havent played episode 1. some parts look cool, the really fast moving crab head looks a few steps down in…
Hi Pola, as of just now I released ShoeBox 3.2.0 download available at: http://renderhjs.net/shoebox Version 3.2.0 has the kerning all working and implemented. I am actually quite proud of how this now works with its all automated optical kerning with quite nice results. In the settings panel you can define whether you…