possibility 1 this is a troll in that case good one this is the fucking funniest thread i have read in long time ! :D possibility 2 this guy really doesn't get it in which case let me really blow you mind: its neither polygons nor TRIANGLES you should be concerned about ! really what takes your transform time is the verts…
Oh yeah!!! I'm with Killingpeople on this one, wooo whie what a freaking ride this freaking movie was, it's everything avp should of been. Hell no need for AVP 1 this held it's own without that shit ever existing, and I liked AVP1 because of the FX. After I saw the bs of transformers I was pissed cause I wanted my freaking…
Not that I know of. I know your frustration though, been there. The weight-averaging tools do help some, better than going bone-by-bone. There is the Skin Morph modifier, helps solve the difficult-weighting problem, but doesn't bake weights into the new morph shape. IIRC someone said their game exporter added support for…
https://www.youtube.com/shorts/hlxCQI7r9sQ https://blendermarket.com/products/x-ray-to-selection Elevate your Blender workflow with the innovative X‑Ray Toggle for Selection addon. Designed for artists and designers who crave precision and efficiency, this powerful tool lets you effortlessly switch your selected objects to…
it's the color space unreal will assume any 16bit per pixel images are stored in linear space and apply a gamma transform. you can so a few things: change the source format stuff on the texture asset in unreal, output the images in linear space output your color maps in 8bit i generally do the first one - most people…
Almost all 3d software require the user to hold down a click in order to move a component. This doesn't sound like much, but it is extremely stressing to the hands. Even worse when MMB is involved. You'll realize that once you'll try the Blender method of tapping a transform hotkey and just moving the mouse around to…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Hello, I have just started getting into 3D and have some questions that I hope somebody will be able to answer. (they might be realy stupid but please be nice T.T) So i've noticed that in games, surfaces seem to be very jagged, for example a circle is never really circular. I understand that it would create a very dense…
Mega excited for my first go at one of these contest dealios! Story: * reclusive stonemason in love with woman in town * encounters witch/fairy while gathering materials in forest, wishes for woman to fall in love with him * witch/fairy tells him that such a wish would be very selfish * wishes for it anyway * returns to…
It seems that any rotation or scale transformation of the object after the array modifier has been added gives a wrong result once the files has been saved and re-loaded.