Egads you guys are fast. I'm working on my centerpiece man right now, (Do some of you people have these things just lying around in your previous works to import this into it?! I mean wow! Some people already have the thing done! I have a thing or two to learn!) This is where he's at right now, I'm planning to put an…
Firstly, here is exactly the tutorial I think you need. http://3dmotive.com/series/hand-painted-texturing.html Now, onto the things I've noticed. 1. Lighting is flat. Every element on the sword has an arbitrary lighting direction and it's destroying your form. Try and concentrate the highlight on the blade to a section of…
REGALIA OF THE BONE LORD 2.0 I just wasted the SK ultimate with this set Remade it, why? SK it's my favorite heroe and the set it's one of the most liked sets I've done and it's not ingame let's see why Changes: - Completely new cape, why? well last one didn't match very well with the original model bones, so the…
Okay, so here's how my gun turned out: 6281 tri -- 1024X2048 Textures Maya Viewport I ended up aiming for as close to 6k tri as possible, since that seems to be around where most next gen guns are that I've seen. Also, there are still some minor normal map issues, most notably on the sight there in the screen where the gun…
Yes I googled sharpest lenses . Those would be Sigma ones for sony e-mount and they are not that much expensive too. I just wonder if they do any difference vs this TTArtisan 23 mm or even kit lens when set at f/8 or f/5.6 I don't like too soft mesh details I get from a6000 with those apertures and it's definitely not a…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
I'm not saying D2 was perfect. But it did give you the freedom to experiment, and if they'd have put a team on that system to revamp it and balance it out, making the different skills more useful, it would have worked way better. I remember way back, nobody would EVER dare to make a poison dagger necro - but I was…
I remember there was a thread about that guy for a long time over at gamedev.org forums , from what I remember someone who was close to the situation I think one of the developers who he ripped off got word that he had went to Alaska to work on the fishing boats and swore off games forever , anyways I guess he was killed…
Hello, I'm interested in making items/sets/etc. for DotA 2 but I'm not particularly skilled at modelling so, if you see anything you like send me a message/feel free to try it. Feedback is welcome. Sets Arctic Alpha - Ursa http://i.imgur.com/9xYXFsR.png Anti-Mage Set http://i.imgur.com/g70V0te.png Mineral Lion…
Hey all! I figured I'd share what I'm working on at the moment. I've been modelling for a few weeks now so advice is more than welcome! Juggernaut sword! Whee! I recreated this thing from scratch. The old version just wasn't good enough. I managed to get the shaders looking okay, but it took some effort. Is the specular…