Food: Cut back on crap. Sodas are wasted calories. Chips are wasted calories. Drink diet soda if you must drink something, an switch to fruit/veggies/nuts for snacks. Eat slower. Listen to your body if it says it is full. Don't go back for seconds. Give yourself a reasonable portion, but don't feel you have to finish it if…
Humm I see your point. Those articles did expand it a bit. I do think its a little odd that while it was a site she used and endorsed it, but now that it stands to beat her to the market and make a fair chunk of change she's running it down as much as possible. I think the point that having info categorized in lexicon…
Damn dude! I've been hoping around characters a lot. Decided to wait on Monk play until this patch, as so much stuff is changing and will need to regear a little. My normal WD has turned into a BEAST http://us.battle.net/d3/en/profile/moose-1283/hero/8357167. been playing WD and sader a bit, have found my 3 favorite…
You may just have to retopologize both pieces together as a single mesh, it'll probably be a bit tricky but you should be able to get it under the poly limit without having to redesign it. The set looks awesome, let us know how you get on! I've been working on a custom spiderling based on a jumping spider but I've hit a…
Hi guys :) So, the problem: Cook-Torrance calculations inside "surface" material domain works fine. I doesnt see any problem or artifacts. In case of "surface" domain, all normal or "N" calculations are taking from normal map transformed from tangent space to world space and then normalized. Calculations of same shader…
Much improved over the first version, but she still looks far from attractive. I'd make her whole lower body a good deal bigger, especially lengthen her legs and waist a lot. I'd make the calves a bit bigger and curvier to match her thighs more. The toes need to be more streamlined. The breasts look very tacked on. They…
Oooh we're getting close! I had commented earlier and got my dates wrong about when 2nd and 1st Place winners will be announced. This Monday the 2nd Place winners will be announced with 1st Place winners being announced on Tuesday, the day after. The Brawl Contest's 3rd Place winners are posted below. Congrats to you both!…
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible - Can model low poly environments, and light them using baked lighting in UE4 - Can…
I completely disagree with lampekap's post. i can find hundreds of dragons with tiny wings that pull it off very successfully. he is going for a cartoony fat dragon. tiny wings make perfect sense. as does a silly 'horn'. I feel at this point in the project, you need to be critiquing his execution, not his design. The fat…