Hey guys, I've spent a long time modelling but mostly lingered in my comfort zone for small projects, until recently. A sculpter in clay I decided to try ZBrush and later retopologise a low poly mesh to use in Unity, however I'm not entirely confident with character modelling and it was a grey area I avoided throughout the…
Thought i would post a school project we had this summer. http://www.vimeo.com/6995648 The theme was given to everyone in the class to give their own take on the given subject, the rules where that sweden ran out of oil 1973 and was then isolated, and after that it was up to us to make up what happend. The short is set in…
well even though you map or tile your map in 2d (using layers etc.) you could still instantiate 3d prefabs instead of 2 billboards or sprites. E.g. make a 3d cube kinda sprite for every tile in the tiled map. Anyway that's what I would do, my main reason to go with something as tiled is its simplicity and as such power in…
@Urzaz Thanks! Yeah actually, that's something I'm gonna aim for a bit later in the project. I agree that the blank screens stick out too much, it also doesn't add much character to the guy living here, beyond showing that he does, in fact, use lots of screens (like most of us!). My idea right now is to use decals in…
I usually start a non-concept/speed sculpt of a human head with a basemesh with existing rational topology. There are several reasons for this: very easy to manipulate the forms; very useful for later on when detailing and asymmetry layers are used; forms are sculpted more naturally as the topology is set up accordingly.…
new update on this. I spent all of today working on a center piece for the room. This is what it's based off: It's still missing the hexagons+circles joined by lines, i'll look at adding those later (would likely require the rest to be toned down a bit light wise as with extra layers it's going to really brighten it up, a…
rock_small_porous level 0 rock_small_porous level 7 Method -- mudbox, start from circle How long it took -- 15 minutes What I learned -- Hard to get very sharp edges like you would see on a piece of splintered granite or shale rock with the sculpting tools. Will take a bit of time later to make a base mesh with lots of…
I know it may seems counter-productive but I wanted to try something for a long time. Instead of texturing the rust on the hydrant directly from photo sources, I decided to completely model/polypaint an entirely rusted version of the hydrant and to bake these map on the actual UVs. This way, I think it could give me much…
More stuff! Digi studies from photos. First two paintings done with the photoshop chalk brush with opacity set to pen pressure. Because I'm painting using opacity pressure, I used a more "layered" method of rendering (starting dark and then adding more light/colour). While I think that this is a good, structured way to…
So I've made a few changes to the mesh, hardly noticable though. Cosmetically I've added more interest into the texture to make it more interesting :) Once I had it to point where I liked I started playing around with rendering and got a little carried away :O Sorry if they're a little blurry, working from my laptop :S…