Swizzle, I didn't mean on a particular model. I meant globally. Shifts on all the colors to give it a unique 1850's feel, while still retaining the principles laid down in TF2. All the colors would convey the same information regarding team, they just wouldn't be the exact shades of red and blue. But I can dig that you…
Buat kamu yang suka banget games. Yuk cari tahu review eternal city yang baru saja dirilis oleh X.D. Global. Tahukah kamu Games eternal city ini sangat populer di cina. Jadi buat kamu yang penasaran permainannya seperti apa!! Kamu bisa melihat review para gamers yang sudah pernah memainkan permainan ini.
Hello guys, I'm new into rigging. After finishing the rigs, I create a global controller because I need to scale it for my animation. Awfully my character is break, the skeleton is falling apart and the mesh is a mess. I try to search a solution online but none of them works... :( (( Anyone have an idea? I really hope for…
Hi guys, i would like to work in game industry as character artist, so i'm working on my first realistic model to integrate in real time engine. I think i'm pretty close with the global sketch of my concept (i have to finish sculpt of the face) so if i could get feedback on this project, it would help me a lot before the…
todays spam: I'm trying to render some lighting to diffuse, using mental ray with an image based lighting setup. just plonked an image into IBL, turned on global illumination and final gather, thats about it. it renders nice but the transfer maps render comes out black. if I stick a light in the scene the transfer maps…
Hello everyone, I am working on a lighting art test for a game studio and am looking to get feedback. There are 2 rules: 1. Can't use any render engine indirect illumination such as global illumination. 2. Can't change the materials which are flat grey. Link to the image is below. Please let me know how I can improve!…
hi To have long worked on Unity, I can only recommend to use it. Especially since its 5.0 version promises much prettier made, thanks to the shader pbr and global illumination. Unity is easy to use, optimized, efficiency, the community is great there. Now I've tried myself to Unreal Engine 4 recently and it is not so…
I worked on the materials further, then threw it into Toolbag for render :P AO is barely there because I lower the world light to almost bare nothing, then use spotlights instead... Is that wise ? Global Reflection is too... reflect-y... Damn those armors... So I killed it off, for now. This is pretty much still a stylized…
People summed up the reasons of the main question of the OP so all I could complain about UE4 would be my spoiled requirements from development team. Like a high quality/ performance friendly Real-Time Global Illumination solution. And yesterdays Twitch stream they actually answered my question and said " We got our top…
Two bugs/missing features that I found to be worth noting on the PC version : - Steam Cloud is enabled but only saves your settings and achievements, but not the savegames, so you cannot really progress a game over two machines. - Also, view invert is a global setting applied to both mouse and gamepad ... mening that if…