I have my model subdivided as much as I can and the alpha still looks pixelated. Close up the resolution isn't high enough to capture the detail. Far away it looks good, not up close. Any way to fix this issue seeing as I'm at my max poly count in ZBrush?
http://forums.steampowered.com/forums/showthread.php?t=1335621 http://www.shacknews.com/onearticle.x/64594 i dunno, but if you are a fan of both you might wanna preorder...
[ QUOTE ] "This movie contains some of the nicest frags from Quake 3 Arena." JoKa, GQ1 Featuring 68 players. 13 months of work, over 1500 demos, more then 1 TB of HD space used. Hundreds of hours of editing. Enjoy. [/ QUOTE ] http://www.own-age.com/vids/video.aspx?id=6212
So the game I'm working on now at Neversoft is wrapping up soon. I wish I was able to have been here earlier to have contributed more, but there is always the next round! IGN's first impressions: http://ps2.ign.com/articles/642/642020p1.html In game footage of gameplay: http://media.ps2.ign.com/media/747/747966/vids_1.html…
@Sergey Romanenko Not sure if you have corrected the shading issues next to the gas tank, but I would try and get rid of those tris and re-route your topology from your gas tank flap to the bottom of the bumper. Because the spacing of your polys on the bumper are waaayy larger in comparison to other areas.