Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Hey cheers for the help Warheart, I've created a simple little script that creates a bone and then copies the animation for the frames. The only problem I'm having is that I don't know how to get MAXScript to check if a keyframe has been created for the object , and then copy just that frame. Right now it's just copying…
After watching "Saw" I was in a kick to see more scary movies - and since I cannot stand Sarah Michelle Gellar - I watched Ju On. Dude, HOLY SHIT. Scary movie indeed - but I was more frightened with Saw than Ju On. However, Ju On is definitly in my 2nd place for scariest movies I've seen. If you go to Apple.com/Trailers…
Sure they are. Glocks aren't "ceramic" like a lot of movies would like to have you believe - the slide, barrel and many of the inner workings are made out of steel. The frame, however, is indeed not made of metal - instead being a polymer. ..and as many people said, the texture is too light. Glocks hover more towards black…
DS handles 2000 tris per frame just fine at 60fps. It does 4000 tris per frame at 30fps just fine as well. If you do 1 screen only with 3D you can wing the 4000 with no real issue. If you choose to do both screens 3D at same time you're looking at 2000 tris per screen both running at 30 fps. This works by rendering the…
Usually when making tiling textures, your low res "mesh" is just a single quad that's mapped to the 0-1 UV space, and you're baking down some high res mesh to get your baked data from. The classic example is a brick wall, where you're likely to have bricks that end outside of the bakeable space. In this case, you want to…
I think its running into the wagon wheel effect or stroboscopic effect, depending on who you talk to. http://www.ehow.com/about_5108375_stroboscopic-effect.html http://en.wikipedia.org/wiki/Stroboscope There is a certain speed that when certain frames line up things can come to a dead stop or more commonly reverse. Which…
yeah that I could believe, just a couple of small scenes with super high quality settings on the lighting and vfx, more lights than usual and the flame effects look composited.
It looks to me like it should resemble a robed figure so I'd say rocket boosters that (with their flames and attachments) form a "robe" or maybe something like the Pyros from OMF2097.