I've been messing around lately with LOD's and my main problem at the moment is being able to maintain normal map information on the lower LODs shared UV's. I've noticed that when optimising using the target weld option effects how the normal map look on the LOD, for example sometimes it creates artefacts, where as,…
Hello everyone ! I would like to ask you fellow artists on what's the best tutorial or book on your opinion on learning UV unwrapping. I finished college with a diploma in 3D Animation but my professor doesn't want to get asked questions and didn't even teach us more in depth about UV unwrapping. Yes he did taught us about…
Hi, I am a 3D artist… and lately I have been asking myself the same question over and over again, because it is time to upgrade my old working laptop which is power hungry as hell and I would like to minimize on this aspect and to use a laptop that can be more eco-friendly and less power hungry to do my 3D animation work.…
Here's a little guide for the photography aspect. I'll edit this post if I think of anything else. Let me know if you have any questions. This is all for the ideal scenario. If you don't have the budget then just apply my other advice and make due with what you've got. Camera Canon or Nikon DSLR (my personal preference) or…
I want to model and texture a flint stone wall. I want to produce a high poly wall in Mudbox and then then a low poly in Max. The wall will be an individual object, so it will not make use of modular pieces or textures. But I'm unsure how to go about it. So I wondered if anyone out there could tell me how they would go…
You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
Indeed Resident Evil 4 is hands down one of the best games I've ever played. I thoroughly enjoyed it and everything about it. I beat the game in 19 hours and 18 minutes finishing this past sunday afternoon. It had almost 100% of my attention that whole weekend. I must say the story is insane...i was thinking how wow that…
Hello, I've always had a big problem with trying to project high sculpted detail onto a low resolution mesh, maybe because I am missing a crucial step. I wondered if anyone could give some tips or a suggested workflow for getting the best results possible. I will lay out an example here (Simple broken concrete pillar): 1).…