Ha, silly EQ read that quote again. I end with the first thing that you start with. As in you don't need to count past 4. If it's pointless for how you need to describe it, then calling it an ngon is fine. If you need to be more descriptive then use something else like 20-gon, 20 sided polygon or icosagon if you're a…
I normally work off of a 4:1 ratio, 4 pixels to every game unit. With 4:1 if you have a plane that is 32x32 then your texture sheet would be 128x128. I helped a guy unwrap a crate once: http://www.polycount.com/forum/showthread.php?t=77405 I also helped a guy figure out how to unwrap a more complex object:…
Ok, so they make such a big secret about the unreal engine 4 ? :-) I mean it would be good to know or see if there are any differences between the newest version of cryengine and unreal engine 4. I just read that cryengine claims, that they're engine alreday uses all the technology which are new in unreal engine 4.... ?
So the unreal 4 map with inverted green channel is correct in unity 5.3. I think a last minute communication breakdown caused us to get these reversed. For now, unity 5.3 users should bake unreal 4 and invert the green. I still need to test unreal 4 to see if it should actually be a green channel inverted u5.3 output.
Ubisoft... http://www.polygon.com/2014/6/11/5801330/far-cry-4-women-ubisoft 1. Watch Dogs is viewed as being sexist 2. Assassins Creed cuts female co-op character(s) 3. Farcry 4 cut playable female character(s) 4. Rainbow Six gameplay demo was a "save the damsel in distress" mission
If i have 4 million model and i divide it one time it will be 8 million nopt 16 million. If i divide 8 million it will be 16 million. I have model with 4 million and i wanted to divide it 1 time that means from 4 million to 8 million. IIt is not related to the memory issue. But thnx for trying to help me.
Sad song/Bloody victory, i'm listening to right now. the way you switch from 4/4 to 3/4 is really bad. it totally kills the flow of the song. Quick epic doodle could do with having the entire intro section done stoccato, with a nice deep bassline in the background. in fact, all of those string attacks should be stoccato.
I see no benefit of having all 4 views being visible, especially if those 4 views are top, side, front and perspective. I see some potential for having a camera/realtime view in 1 view while moving stuff around in another view, but still no need for 4 at once. I have: 1x 24" 1920x1200 1x 22" 1680x1050
Hello everyone, we thank you for taking the time to check out our project. We are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. We are mainly looking for 3D Character Artists at the moment and we are aiming for FF15…
Hi guys! i'm an italian user, sorry for my english previusly, but try to undestand my idea. I'm 22 years old and i'm a newbie about 3d models and animation (but i love this things a lot). I can't take for the moment softwares like Zbrush or similar (to expensive for me). I'm writing today this thread for an help and who…