Oops, I didn't see when you first replied. If I understand you correctly, you have multiple high-poly objects and you want them to bake into one lowpoly mesh without having to stitch them together? If that is the case, that will work, but for the lowpoly to 'see' them you will need to add each of them into the list of…
Another thing to consider is that real-world objects are often made of loads of multiple pieces. Generally, you'll want to replicate that in your highpoly model, but the lowpoly should often combine multiple parts into a single shell. There's a few reasons for that including optimisation, ease of weighting/rigging, baking…
You need to make many more things Focus on realistic assets and just keep pumping out, thats the most important thing right now. Theres not much to say right now. You did the things decently, make sure you learn about the highpoly to lowpoly workflow and just do more things, every new one will be better than the previous…
You have a lot of smoothing errors in there. A rule of thumb, if the mesh shades strange in the viewport it will most likely shade wierd with the normalmap applied. Keep in mind that the normalmap is based on the faces of your lowpoly mesh, if the mesh have wierd shading the normalmap will try to counter this (this is…
Make sure your hi and low meshes are in exactly the same place in 3d space. You can achieve that with G0z. I dont use zbrush uvs for anything other than a detail tool in zbrush itself. If your low poly and hi are in the same place then there shouldn't be a problem. If you are using a 3d app then Goz a decimated copy of the…
@Gannon textures look very nice! Is the roof a unique mesh? @exitshadow Wireframe looks cool! Will you keep all the gratings for the lowpoly? I imagine all those faces would amount to some noticeable texture space. Looking forward to your updates! Gave the projector a shot with the goal to experiment a bit with mid-poly…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
Here are some weapons from around 2011-2012. This was before the PBR-Workflow so no Physically Based Rendering and texturing. Mostly rendered with Marmoset 1. Texturing is W.I.P. and incomplete on most. DOUBLE BARREL SHOTGUN (HighPoly) - 3dsmax viewport More on Artstation: https://www.artstation.com/artwork/4RxxL DOUBLE…
Hello, this is my first message in this forum.I hope i can help to other people here too o:) I modeled a retopologized low poly seahorse in 3dsmax on my highpoly zbrush mesh and i started to build uv seam setup on this lowpoly mesh.But i'm not sure about setting the seam of horn shaped geometry. In the following i showed…
Hey Everyone, I been meaning to knock out another character in my spare time. I initially was working on an anatomy study and have been playing around with marvelous designer to block in the drapery. Hoping to see where this goes. I put together a compilation of refs and inspiration images. Any feedback would be highly…