So here's a progress update with the scene mockup I've been working on in MAX for the last few days. I abandoned the idea of matching the perspective of the concept pretty quickly because the concept has something like a 40 or 50 degree FOV going on. Accurately matching that perspective would have made the giant distant…
Hi guys this is my first post on Polycount to show my final year university work. The idea is to re create characters from stubbs the zombie. I am planning on finishing stubbs, creating the guide bot and making one of the police officers. Its still a work in progress and have set him up to go into unreal with an animation.…
If you have problems with matching modular pieces try Tiago's method. http://www.thiagoklafke.com/modularenvironments.html The most important thing is grid. Make it as simple as you can, like 1 module is "2 meters" (useful because you already know the scale and you can make a modular pieces bigger in this module, like 4m,…
SD 5.1.1 Changes: * [Graph] Reduce space between two nodes when using autoconnect * [Graph] Disable Autoconnect when using drag&drop in the graph * [Graph] Make the frame snap on the grid * [Graph] Disable node insert over/on selected link for material link * [Preferences] Set max value for Max texture Size to 8192 *…
Nice progress across the last couple of pages everyone. :) independ-hans: Most concept artists don't draw out vanishing points or grids when making character concepts. Often times, it's just forced perspective. Which looks passable to most and gets the point across, while not necessarily holding up to the scrutiny of…
So, I took some screenshots of the blockout. I definitely have to add detail like cables and pipes. I'll probably start drawing them in. I also made the thing slightly non-symmetrical, because I think it looks more interesting than the usual mirror copies of sci-fi corridors. It's still pretty modular. I'm also not…
what radianceforge said. however, it sounds like you're just looking to place objects relative to one another. The quickest way to do this is to place one object and then copy/paste it and open its properties and just change which mesh the placed-node references, under the staticmeshcomponent. You can quickly populate a…
I like how it's shaping up now. I came across volumetric lighting today to implement some god rays. I need to texture the perimeter walls and columns. I'm also not a fan of the red grid table I have going on. Doesn't make my art side tingle ya know. Maybe some other hologram should go there cause you can't even tell it's a…
The Bevel tool is all sorts of fucked up, and is one of the most requested things to be updated on the Maya feedback site. For the 1st example use offset edge loop on that loop going down the center. For the second I would use split edge ring tool with "equal distance from edge" checked. It would be cool if there was a…
I am in dire need of help. As you know, Windows 11 update is coming up and I desperately do not want to use it. So I've been testing Linux Mint (ubuntu) for the past weeks and I'm finally at the stage of testing windows .exe files to get my work done on Linux. The issue I'm running into is the Maxon App. Without logging…