It's a known limitation with shaders, but if you're lerping as I think you are, then you could in theory use the CMY color set from your vertex color to 'marry' the parts that are clamping away from each other. Try painting in Red and Then in Green and see which color 'runs' away from the other color. Select yellow, and…
@Doomis It looks like an argonian :) I think it should be a bit more similar to the snakes on the hair. @Markovnikov In my opinion the skirt is one of the core subjects in that design, maybe adding some space between the skirt and the body and reduce the gaps between the arms of skirt would maybe have a better view. Some…
Yes. Consequently, if you get a mirror and set it on the ground there's going to be a hell of a lot of soft blue and a super bright sun reflection. But skin isn't near reflective enough to send any of that blue color torward the eye, only the very brightest lights are going to bounce off and make it all the way to us --…
Most recent image feels like an amazing improvement in lighting. When I first clicked into the thread I was a little overwhelmed by the huge contrast and lots of points of super bright lights everywhere. The toned down version is heaps better, and I really love this atmosphere. I have no idea where the green light is…
Hi! To piggy back on what was said before... Everything is very exaggerated in blizzard games. Try to adjust the hues as you go up and down in value. For example try going from green to blue as his skin gets darker. Or start with dark green and shift to yellow as it brightens Play around with colors and try to find a nice…
As a suggestion: An alternate way to find the UV islands without edge padding issues might be to force a UVmap input from the user. I know in max, the standard UV output gives you a white wireframe with green for the edges, it might be possible to make the seam correction a little smarter by getting cues from the UVs…
Hey there, this looks great. One thing that caught my eye on your floor normals is that the slashes you have across the tiles needs to have the green channel flipped. Currently the slash-normals are pointing outwards where you would expect them to be indents into the tiles. Also it looks like the small pebbles needs the…
WoW very nice man, i'm loving the direction that this is going. starting to turn out really good! suggestion: i'de like to see more power cables dangling over the place. if a mad scientist lives there i would imagine he would have tons of cables connecting gadgets and dodads everywhere you look. also i feel as though the…
thank you for the answer. i searched for 'enabling backface culling', but found nothing. i have never worked with that feature (not knowing at least), so could you explain me a bit more what you mean with it.. and the 'move the far edge down a bit'. delete what, the green polygon or the upper [red] one? - if i delete the…