Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…
looks cool, but what time period is this character supposed to live in? The dagger is a strange mix of modern hardware store and high fantasy. It doesn't give any medieval vibes at all
Hey! Two week later, back with quite a few changes 😊 I decided to take the plunge and re-make the hair from scratch, as I really started disliking it the more time went on. I decided to get roughly inspired by a technique found here (used in Final Fantasy if I recall correctly), and tried making it work with my skill…
@FrankPolygon Thank you very much for this fantastic answer. This is a very illustrative solution. I will definitely incorporate these approaches into my workflow in the future. I have adjusted the design according to my current level of knowledge. Additionally, I have repeated a lot of fundamental exercises again, as I…
Not to be too dismissive but ... to be fair, diagrams like the above end up doing the opposite of what was intended IMHO. Such wireframe redline paintovers are fantastic in order to explain changes to be performed on a design or model ("please make the nose follow a plane more like this") ; but they achieve close to…
Yep. That’s kinda our whole thing: developing a strong
visual library and design sense. And without those, we have references to help
us out. From what I can see of Gio: he is strongly looking to nature
and experimenting through his studies to try to find ways of incorporating
those things into a more fantastical realm.…
Hi all, We are looking for a talented, up and coming freelance character artist with great skills in zBrush or Mudbox and a suitable 3D modelling package (Maya, Max, etc.) to create character models for an independent game project we are currently developing. While we are an independent team and our project is currently…
Hi everyone! I'm Marie, I participated in 2014 and it was an amazing experience so I just had to join again this year! :D I'm a really big fan of Leona and first I wanted to go with her Valkyrie skin, which is the first Leona skin I ever bought and the one I still play today! (equally with Iron Solari!) But in the end I…
I can claim to be one of Carlos' friends who happens to have an inordinate knowledge of guns and their workings. I have some experience with real guns, I also collected Airsoft guns for a long time (still have many) But mostly it's just interest. I don't really know why, but I have been fascinated by the workings of guns…