Yea, I'm not sure i agree with that. Modern reproductions have sheaths with straps on one side, effectively a three sided sheath. They probably were wrapped and held together with straps or maybe camel hide. Google images offer solutions. Generally, but not always, weaponsmiths attempt at making their stuff with authentic…
Yeah, I'm still trying to figure out the best tradeoff between straight rows of edges, and stretching. Good point about the partial mirroring. I normally try and mirror stuff like the side of the head, and side of torso, if possible; dunno why I forgot this time round. :\ For the rest I've kept them non-mirrored just so I…
Without the animation it looks somewhat poor....I am sure it looks great ingame. You can mask where the rain will fall using a shadowmap from a directional light pointing downwards...or more realistically a little to the side to simulate wind. You might want to increase the angle(size) of the light quite a bit to soften…
You might try xNormal, too. I find it does really well with high poly stuff that would otherwise cripple full 3D apps. You may also find that welding your UVs together so that the seams are hidden from view can keep things looking better even though you get a bit of stretching as a result. Maybe try changing the seams of…
What i generally do is do the uvs, and the line up a planar mapped texture from the front view, and then bake that texture onto the uvs. you could also do this from the side too. Saves a LOAD of time doing this instead of lining everything up. I generally just paint the sides of the face after i've edited out the lighting…
Hello everyone. I need help with UVW. Details by normal map are in certain parts of the head like mouth or nose in a bad quality. I understand why. It's because UV polygons are too small. Are there ways to set up same polygons sizes.
a side note btw. I was looking at your site (nice work on there!), and it was loading really slowly. It's because you must save all your jpegs at no compression or something. Use the save for web function. You really can't notice much of a difference, and your site will load 10x faster.
Any one knowe how to hid an object in UDK that so that you will not see it if you play the level. I have a back ground mesch that is am using for a refrance and placing parts around to fill in the level. even when i hide the template that i am working form the it still shows up when i test the level. :S i have doen it in…
I met with some friends from college who work for another game company, they mentioned some sort of networking website where you can create a profile with the companies you worked for....something like linkedto.com or connectedto.com...I figured some of you are familiar, but the name is on the tip of my tongue and I can't…