A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
Haha yeah it's true. This one actually didn't start out as another personal project, it's actually the model and texture from a (realtime) art test that I did (and I guess didn't get the job for), and I decided that I wanted to do a vray breakdown of it where I would eventually put the vray scene, the shader and the model…
Thanks for the feedback!! here is my reference board btw just to show you what the general idea was: Even though I love the high fantasy tower ideas I wanted to stick with a more basic design for it because the witcher 3 architecture is more on the realistic side. So I need to make the surrounding of the tower the…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
looks cool, but what time period is this character supposed to live in? The dagger is a strange mix of modern hardware store and high fantasy. It doesn't give any medieval vibes at all
Hi all, We are looking for a talented, up and coming freelance character artist with great skills in zBrush or Mudbox and a suitable 3D modelling package (Maya, Max, etc.) to create character models for an independent game project we are currently developing. While we are an independent team and our project is currently…
Hi everyone! I'm Marie, I participated in 2014 and it was an amazing experience so I just had to join again this year! :D I'm a really big fan of Leona and first I wanted to go with her Valkyrie skin, which is the first Leona skin I ever bought and the one I still play today! (equally with Iron Solari!) But in the end I…
I can claim to be one of Carlos' friends who happens to have an inordinate knowledge of guns and their workings. I have some experience with real guns, I also collected Airsoft guns for a long time (still have many) But mostly it's just interest. I don't really know why, but I have been fascinated by the workings of guns…
Your whole portfolio is just boxes. Square tv, square radio, square phone with square buttons. I'd pick up a copy of Substance Painter on Steam to learn some new texturing workflows. You are missing some edge wear and stuff that now comes free in procedural texturing tools. The vehicles you have are nice, but again I think…