Mark, are you using Maya 2012 when you create an AO map? Or is this really a problem isolated to 2011? I believe I have had success using the MR common settings' fill texture seams setting in the past. I'll dig around and see if I can find a copy of 2011 to try with and see if it was fixed in 2011 -> 2012.
What tangent basis is the toolbag using? I've got a bake from max and thought I'd test out the new toolbag, but I'm seeing all the usual triangulation issues associated with incorrect tangent basis (not in sync the baking tangents). Model is exported from Max 2012 using FBX 2012 (.fbx of course), with tangents & binormals.…
AutoDesk + monopoly = same product different # Atleast thats how it is with AutoCAD, lets take 2002 then jump to 2005 use it for a year and jump back to 2002 and you can only notice maybe 2 or 3 small features that you would like to have from 2005. Not to mention they actually sometimes REMOVE very useful features for no…
Scanline is fine. Mental Ray in 2012 is fine. (but unfortunately, neither of these help with baking down PBR) Vray in 2012, 2014 has this issue. Mental Ray in 2017 has this issue. I can't quite believe that Normal Maps cannot work properly in a simple RTT setup. Has anyone had similar issues? Thanks for helping Eric!
i'm having this problem with max 2012 as well, jumping from max 8. it's extremely annoying.. max 8: hold down MMB to pan, hold down alt+mmb, rotate view. max 2012 x64: hold down MMB to pan, hold down alt+mmb cancels pan. press mbb again to rotate. extremely annoying..
Naw, it's a project that has been rumored to be in the works for alittle while now. http://www.pcworld.com/article/250453/google_augmented_reality_glasses_expected_by_years_end.html http://bits.blogs.nytimes.com/2012/02/21/google-to-sell-terminator-style-glasses-by-years-end/ Here is the wired article on it that also came…
Hey guys, Happy new year! I wanted to share with you my latest personal animation work (modeling, texturing, animating, rendering and compositing in fact) did in blender 4.0 while being father for the 1st time (1st month was pretty easy compared to what I thought it would be. Don't be surprised that the situation changed…
Here's a random recent mobile apps revenue article from my bookmarks: http://arstechnica.com/apple/2012/05/ios-app-success-is-a-lottery-and-60-of-developers-dont-break-even/ EDIT: Another tangentially related:…
Max 2012 changed something in the way snaps work, particularly in using a single axis when snapping. (Possibly my favorite thing about 2012) Back when I was using max 2009 I turned off "Use Axis Constraints" in the snaps options most of the time. For some reason with it on max would ONLY snap a single axis at a time.