[ QUOTE ] in game engines smoothing groups are cuts so, cut your model, where you want 2 sm groops and make all to smgroup 1 its just that easy n8 [/ QUOTE ]"cut"? What are you referring to as a "cut"? As mentioned above I am 'cutting' the mesh by splitting vertices (and thus faces) apart, that doesn't work in the *unreal…
i dont know if this is going to end up being a playable environment? Regardless of that I think what makes a lot of these games interesting to play is a variation in horizontal and vertical design. By that i mean, currently a lot of your assetts and interactive stuff, jumps and the like, are all on the floor spread out…
Looks like everything is good but, what was happening is that snap tool your using. The snap tool in this case snaps to vertices. it does not matter if it the object you working on or another one (the one you were trying to cut into it. This is great BUT, Unless those vertices were aligned EXACTLY (not close) to the…
Don't forget about custom grid helper objects, they can be positioned and aligned like any other object. This helps when working vertically in perspective view. It's a pain in the ass to always switch from pers to front or left view just to use the vertical grid. Grid objects can be found on the Create Panel > Helpers Tab,…
nicely done! I guess you have been busy with these projets! :D a few tips regarding uvws: it's a good idea to keep everything that you can "vertical" on the uvws. for example, try and avoid rotating the head in the uvw space, keep it straight ( you can see thick white lines on the image below to show you some of the…
Hi Ginsplosion. As far as I saw there are some topology issues. adding chamfers in those places will stop the 'fight for normal' between neighboring faces. Each pointed edge has only two vertices. Every vertex on them has only one normal direction and at the same time four faces which share this normal. This scenario will…
axis project hotkey is crashing 3d max 2011 quite often. I don't really know how to repeat it, but generally it happens over time... the more I work on something, the more likely axis project will cause the crash (it has never occured during the first 10 mins of opening max for example). It would crash upon pressing the…
The problem is, if you look up the documentation, in almost all cases, you use the RG channels in the UV's (with an RG texture) to distort stuff, but the catch is you either: A- Write your own formula so you determine what gradient does what (if you want to bypass the traditional limitations of colors). B- Use a plugin to…
Wooow this looks great!! It's good you're planning out so much and it looks like you really enjoy churning out concepts, but be wary of your time constraints. Deadlines have an annoying tendency to creep up on you out of nowhere. :P Wouldn't hurt to make a timeline and plan out what you want to have done each week until…
OK i've been looking at it a bit more.. goto wait for the other posts to be moderated before this one so you might get a burst of wrong answers as I tried to find the solution which haven't gone through the system yet. First time on here ya see ^_^ OK... I noticed I had the problem after trying to adopt another files unit…