Hey Everyone, Been working on a workflow for creating character model sheets from a photo reference in inkscape, thought I better check in for some C&C... And here she is positioned on a skeleton I use to (try and) keep everything right: Next in line is the side profile of the face and then the body outlines.
So, I was having trouble finding any mention of it here or in the UDN, but what is the scale in Unreal Editor vs. Maya? I see that by default the skeleton for a female is about 94 units high in Maya, but is there any set effect like 1 grid unit = # inches/feet? I tried to search for it here but with no real results. -Mike
We are looking for someone who would like to rigg the main character and the creatures bellow Using blender With ^Humanoid^ skeletons for unity, the game will be 20 hours long and its in early development, we are willing to pay once the game gets released, for more info add me on skype: eleszar1
Hey there, I'm hoping someone on this forum has experimented with the Brekel Kinect Hack. I'm trying to get a skeleton out of 3DStudo Max to be controlled by the Kinect Rig I have currently following my movements in Autodesk Motionbuilder. I haven't found a complete tutorial on this, just bits and pieces. Thanks ahead of…
I'm not sure how to model a big level for UE4. Every time I try to do a blockout in Maya for a big level skeleton, I loose the sense of scale so quickly, it looks ugly in the end. And proportions are completely off. Anybody have a good advice? I could really use it. I'm kind of stuck here with the project.
Hello. Im interested in learning how to properly rig characters/creatures. I furthermore would like to learn where to place muscles and how you use them so they work right, as well as a skeleton. Do you know of any tutorial series/webinars which cover all that so you can properly work with it?
That video is showing photogrammetry, it's a totally different workflow to what you might be thinking. https://www.youtube.com/watch?v=GFX-ZL7oTPc I've seen some artists make models of human skulls using photogrammetry, but I don't think I've seen a full skeleton in photogrammetry. That would be an interesting project.
im liking the design on the paintover, having a throne at the end of the table could be cool as an environment focus, the room looks abandoned to me so you could go further and have a spiderweb encrusted skeleton sitting in said throne grasping a goblet... though that might be a little cliche xD keep it up : ]
If it's for the Unreal store it should work by default with their skeleton sizes. Conveniently 1 Unreal Unit corresponds to 1 cm (used to be different in UDK) so you should go with real scale in cm. I'm not sure what Unity uses, but the same should apply ie:model in a scale that works out of the box.
For those who are not familiar with this censorship: Skeletons are considered sacred in China so no games are allowed to show them. The undead in WoW are heavily censored so they don't appear dead :) . Blood has a different color in the game too. Are the pandaren gonna be a neutral race btw? I mean will they be available…