You don't NEED cubemaps or reflections to define metals. They certainly do define metals, but you can fake shiny metal with the basics. I made this image for you....it's HUGE You can see that I use a dark diffuse. From left to right I try various settings to make metal based on your values in your spec/gloss map. If you…
Im itching to go all out and list a huge list of horrors that I have been subjected to in terms of suffering at the hands of idiots over the past 3 years, however I wont. If anything it gives you alot of life lessons ie, ive learned never to rely on ANYONE other than yourself. OH also, When someone says "its getting there"…
First thing that comes to mind is that you have way too many loops in one direction and too few in other. Most obvious example is the horns. Yes, they are very rounded, but that doesn't show in the silhouette, and what does show is that they are very angular as they bend. Try to use your edges wisely, and only use a bit…
hey all! thanks for the crits and all, i didnt expect to get as many as i did =) definately going to make a couple new textures for that round thing at the top, and going to add some minor details like gutters and some wires and all 2nite as for the lighting, thats' probably one of my weakest points, anyone care to do a…
Gears of War: A guy is fighting to save his homeworld from the Locust Horde after losing his family during emergence day. He wears big bulky armor, and carries big bulky guns to get his job done, and his compatriots are either "Yes sir" meatheads, gung-ho troopers, or nerdy army men. Robert Heinlein's "Starship Troopers" A…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
I think you could refine how you compose the shot. What's the viewer's intended focus? How do you lead their eye? We have some nice guides here: http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
Our client is seeking an UI Artist to begin as soon as possible: This position will assist in the creation, design and implementation of the overall look of the User Interface. Responsibilities: Requires closely working with other UI Artists, designers and Art Lead to implement established visual look of the Front-End and…
Hi all! Just started a Vimeo account to put some timelapses up. I keep them fairly small so far (800*450, but somehow they show much smaller on the Vimeo page?) but hopefully soon they'll be actual HD. First is some retopology done in Maya with Make Live, also demoing FunkyBunnies universal toolbar :…
Hello Polycount! Hello 10K, working on a new project and making a new head topology for this one is based on an artwork of Natasha Small *(with a minor CC) The topology is 65% done, missing details and loop spacing on the forehead and eye borders, Some pointy loops and so. Will love some Critics here. Not sure at the…