Started working on Goro! Colours are merely a test, still working on the shading, getting all the shapes and anatomy right... as "right" as you can get a dude with four arms anyway! Final tricount is 671, comfortably within the "700-ish" limit I'd set for myself. Texture is 256x256 for now, but will be shrunk to 128x128…
If you have multiple meshes intersecting, then yes i'd suggest importing separate pieces and baking them individually and combining the maps afterwards. You'll usually get a much cleaner bake that way, but it does take a little longer. Or you can explode the mesh. Personally, I make several pieces and center them out to…
creationtwentytwo: The gladius was one of those japanese naked bikes which I liked, saw+sat it at the intermot this year. Ducati's current monster lineup is nice as well, especially with the 696 and the 796, and all of the monsters having abs optional. IIRC the 696 is one of the lowest naked bikes with a seat height of 770…
i got the mx1000 for home, and i woud love this mouse, if not for the size, its like navigating your desktop with a severed midgets head. the most anoyin part is that the scroll wheel is up on a heal that its hard t press it without pressing one of the useless buttons that is right next to it. i think i'll go back to the…
they're still doing the death animation for that silly cow who hangs around with you it's shaping up to be the most spectacularly satisfying death-throe anim ever, clocking in at a full 23 minutes last time i heard with 670 different twitches, all beautifully randomising but fully blended, but then i think they decided…
I'm currently working on making weapons for a game project, and technically I'm a new, so I really need some tip and advice for my work. This is my testing war axe for the game. It's about 700 tris, with 1024 x 1024 Normal / Diffuse / Specular rendered in Marmoset. Please to have you comments. Raw concept by Vinh Dang Tuan.
Hi guys! Here are some of my new models. The first model was inspired by Natalie Portman and her great movie Black Swan. It has 16 000 polys. Second one is a model of Daniel Craig and his role in Cowboy and Alien movie. And the last one is just a horse Hope you will like it. If you got any comments or critique don't…
Hello everyone, I'm starting a new project to bring in Unreal. I'm new in the 3D world and still don't know how low I can go with my triangles. I try different style for the same house to see what it give at the end. This one is the result I prefert, but is it too low or too high for a game. I have 6 000 tris in it. C&C…
downloaded will post up my results in this post after playing with it... My system specs.. Win 7 Ultimate 64bit AMD Phenom II x4 965 @ 3.42ghz 16 gig ram 120 gig OCZ SSD EVGA GTX 570 Cintiq 21UX also will be testing on my cintiq so I'll note if I see any issues with anything....
here it is, just as CrazyButcher explained. float2 uv = In.texCoord; uv.y = -uv.y; Out.Position.xy = uv * 2.0 - 1.0; Out.Position.z = 0.0; Out.Position.w = 1.0; I'm not sure how you would render the view to a image though. It also might need to be 1:1 ratio, or maybe not... Anyways, that's easily done by multiplying the…