Hello Polycounter's, it's been ages since I've posted my work on here so Thought I'd start a thread. I'm working on a TV room kind of 80s/90s style. Main aims for this scene is to illuminate the room through the TV light and to have realtime video playback on the screen. And also to work on my general lighting, scale,…
I wanted to do something in more of the 70's style cream and beige plastic look with greeble and decals. I've got the colour scheme about right and I've started adding some greeble which I plan to bake down: Ref/moodboard:
Hello! I wanted to share a very small set of game-ready props I created recently. Originally, I made these assets so I could practice with Substance Painter/Designer, but I like how it's been turning out to the point where I would like to add it to my portfolio. Is there anything I can change/improve/etc. to these to…
Hi, we are small indie studio working on open world sci-fi game. Closest reference in style is Star Wars. We are currently looking for Illustrator to take some of our concepts and create promotional renders/illustrations out of those. There would be also a little bit of concept art work. If that sounds interesting to you,…
I'm starting a new project based loosely on the DEC VT-100 computer terminal. Reference: High Poly: Just getting started, so not too much at the moment. I've taken a few liberties and exaggerated a few details to help with normal map baking. Also, I'll be re-working the keyboard after the main case. I'm hoping to develop…
I've been working on this set of prefab sections for building environments with a sort of "HD SNES" look, with some thought as to how they might work in a strategy/RPG game friendly towards low-end hardware and mobile devices. Right now, it's still just a mock-up in 3D Max, and there's a fairly lengthy to-do list attached…
So about 5 or so months ago I quit my job and started working on a small game company with a few really talented programmers I know. We worked on a few other things here and there. Once we found a good idea and concept we put a demo of it together. Here it is: http://www.retrogradegame.com/ The idea is basically it's a…
This is my first completed model. It's Geno from Super Mario RPG. I just wanted to get some critiques and advice. I apologize for the ugly water-mark. I am using Maya PLE 8.5. Now I need to texture, which I don't even know were to begin. I have and am experienced with Photoshop, but I don't really know how to get from no…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…