I am not entirely sure I get your issue, but you can always create a 3d scene with copies of your main clothing mesh and assign each a unique material. Each unique material id will become a separate texture set with its own set of layers and maps inside Painter, and it will all be exported separately from Painter as well…
Hi guys, Having some trouble here understanding the process of preparing my meshes for baking in Substance Painter. My understanding of the process is a little foggy as it is, so I apologize in advance if my explanation doesn't make much sense. I have a high poly asset that is comprised of multiple subtools (each a single…
Art-style: No, you cannot copyright that. Unless you're ripping models directly, the most you will get is an angsty written piece about the game with a bunch of Redditor and Kotakuers complaining. Game-play: Same here, unless you're specifically ripping code through reverse engineers, most you will get stern gamers…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
With a guy looking like a mirmillon gladiator climbing on buildings and activating levers. I think i played it one time like 23 years ago, so around 1991. AFAIR it was on pc, but maybe was it on master system or megadrive after all. Thanks for inputs !
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Hi everyone. For a long time now i've been trying to keep my scenes/folders/objects organised and named correctly. Having backed up my work the other day i realised that my folder structure and naming were still a complete mess. Urrrgh! Obviously the method i thought i had didn't work at all when it came to re-visiting old…