I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Just found this goldmine! Sharing my first model that I made in blender. PS1 Detective. Body: 620 tri (Every piece of clothing is equippable as it's own mesh) With full clothes: 1.226 tri
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Modeling: Maya Texturing: Substance Rendering: Marmoset Introduction: It's an in-school art test that I got from my modeling class. I'd like to get more advice to improve this model before I put it in my portforlio. Thank you! Reference: Artwork:
Hi all,I have a model (Blender) that ultimately needs to be inserted into a couple of backgrounds. The model is of an aircraft - I will need to insert into a sky background (in flight) as well as sitting on a tarmac.The insertion into the sky won't be that hard, I don't think, but trying to match the angle of the plane…
I’ve taken the low poly model and applied SubD modifier to make it smoother and better suit the silhouette of the high poly model. The poly count is still significantly lower than the high poly model, so I’ve decided to go with the low poly model with subD. The car model overall is now 127k vertices. Is this still an…
I uploaded this breakdown as a PDF to my gumroad for anyone who wants to have this as a document available for offline use or just convenience (it's available for free). There is also an info sheet included that explains how CAD modeling intergrates into the game art pipeline. :)
"The Art of Moving Points" eBook is now on sale for $9.99 and available on Ozone3d.com website. Works on any web browser. This eBook details the addition articulation style and SubD modeling that I used while at Pixar Animation Studios. A master class on why you SHOULD NOT use the FAcS coding system for Articulation.…
Hi everyone, :) I’m starting a new project: a sci-fi Scout Hover Bike set within a small urban perimeter checkpoint bay. The scene will have an overcast, damp, slightly neglected atmosphere, but the location should still feel operational and believable. For this project, I want to explore mechanical sci-fi and hard-surface…