Luxology have started doing some good priced subscription "indy packs" with Modo and Mari which could be of interest to some of you. Around £11 a month for Modo but will be worth checking how its different to the "Full" version before hand but if you are just looking to try modo out for a good price this could be a great…
Lately we see a lot of threads opening about modo,people want to know how much it is capable for game art.Personally I can really say its very awesome at modeling,uving and rendering but we guys I mean game-artists has some specific workflows like baking,etc. Even though I'm fairly familiar with modeling side of the…
MODO | Introduction to Fur The Fur material in MODO is a texture layer that produces
fibers that can be used to produce hair, grass, fur and more. For this
introduction, I show how to apply fur to a material and a few important
settings to get you started. http://www.pixelfondue.com/blog/2017/3/23/modo-introduction-to-fur
MODO This tool looks cool. MeshFusion for MODO has been developed by Braid Art Labs based upon the previous GroBoto technology. This revolutionary new modeling plugin is available exclusively for MODO 701 and opens up a new world of creative possibilities for artists and designers. [vv]82778571[/vv]…
Hey guys! Just wondering if there is a plug-in much like actor x or something similar for Modo 401 or even a file format that is used to export meshes to take into unreal. Modo doesnt seem to have the file formats that can be used so me and a friend are currently exporting to fbx. format importing it into 3ds then…
Well honestly my Silo experience was extremely limited. I downloaded the trial, installed it, played with it for like 3 hours, then IIRC a big freelance job came in and I didn't have a chance to touch it again until after the trial had run out :( My impression of it was that it was a super fluid modeler very well suited to…
I know about detaching faces, or changing the smoothing angle (in maya) but ive tried detaching the faces when baking normal maps in modo as a test, changing the smoothing angles, no matter what i still get wrong restults when baking normal maps. in maya, i can just change the normal angle and have no problem. ive looked…
I've been on Modo for the last few years and am moving to a new roll next month where I'll be the only artist and moving back onto Maya (will be super sad to be leaving Modo :( ). I have used for a few years before jumping into Modo so I'm hoping the transition will not be too brutal. It looks like a fair amount has…
Technically, commercial use is ok if its specifically for steam workshop items. Same thing with the $99 3d coat license on steam, and previously the substance designer ones (though they changed that with their new indie licensing, which is awesome). As far as comparing it to LT, Modo SE is more feature rich and carries a…