thirded. Can't shake this feeling that things are deceptively calm. I keep hearing about things like the systemic releasing of methane gas that is frozen in permafrost caused by global warming; how it feeds into a cycle that releases more methane. It's things like that make me think that the obvious problems aren't really…
Wrote something up for ya. Will show the positions of selected object(s)/vert(s)/edge(s)/face(s), averaging their values if multiple are selected like in max: if (`window -exists xyzWindow`) deleteUI xyzWindow;window -wh 275 75 -mxb 0 -title "xyzWindow: component positions" xyzWindow;rowColumnLayout -numberOfColumns 2…
That's only the solution, if you think co2 is the cause of global warming. If co2 isn't the cause you still have global warming to deal with. So far the leading theory is co2. If they're wrong then we need to figure out whats causing it. But that's only if you think global warming is behind the ice melt. If global warming…
Hey guys I'm compiling a list of things in ZBrush that I wish were done better, and things I consider to be bloat or just not really carrying their weight, curious what sort of things come to mind for you. Happy to talk about the good things too though! I might be working on something.. cons - constant document resizing,…
I use Alt+w/e/r to reset values to 0 in my controllers. Inspired by Blender's alt+transform shortcuts. This works either by selection or current character set (which is default with no selection). This is very helpful when moving things around and to reset things back to default. Very useful for both rigging and animation.…
Okay well I've tried declaring the variables in a different manner but I'm still having no luck. --Boolean gates global selectedMeshes = false global meshHasMorpher = false global meshesMatch = false on originalMeshPick pressed do ( --1.Define what meshes are what global originalMesh = originalMeshPick.object ) on…
Bobo (the other one) explains why this doesn't work here: http://forums.cgsociety.org/showpost.php?p=4137629&postcount=2 You'll need to use a global variable with fileIn. Typically I'll make a global struct and house all my variable in there. That way you only have one global. I'll even put the functions in it. struct…
Hello, I am not a TD, but I am the solo animator at my current job and I need to deal with the creating of the rigs for Unity. The coder that deals with character skills and integretion is asking for a rig that has two bones that are having the same hierarchy level -> two roots in the same rig. I am using Advanced Skeleton…
Company: Ciney (Mobile VFX App) Location: Remote / Global Description: Ciney is a new mobile VFX creation tool that lets creators blend 3D assets into real-world scenes in minutes. We are launching a Seed Creator Program to test Ciney with talented 3D and VFX artists. This is a paid testing program: participating artists…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…