Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Thanks for taking the time to write such a detailed response, I really appreciate it. :) You're absolutely right that concept design is its own discipline, and that's one of the reasons I'm not treating the AI images as blueprints. For me they're more of a starting point to generate ideas and point me in a general…
Hey everyone, long time no post, this year has been a mad one. Finally found some time to post some work I completely recently, it's a showcase video I put together to highlight mostly my contribution to the Starfarer, Star Citizen's most ambitious multi-crew ship to date. As Interior level lead, my responsibilities…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Hi! I've been busy throwing together my dream castle. Its a blend between high fantasy and architectural realism. So far, I'm in the blockout stage and have plans for flourishing a beautiful castle in unreal engine and maybe port it to rift. I'm also streaming everything; my accomplishments, my warts, my discouragement,…
Ahhhh, I see what you mean on the vertical part on the curve referring only to position and not having to do anything with time... (For whatever reason I was thinking It was some sort of multiplier that would change the timing). I think the iframes, (keyframes on maya) were the same as how I was following along... I have a…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hello everybody! I'm new here and is there a better way than starting "What software should I use" thread to introduce myself?! :poly114: Actually, this isn't really the beginner's thread as I'm 33 and previously experienced in 3d. What I'm new to is 3D animation for games in particular. I have some experience with…