Anno 117 recently shipped with generated content that was noticed by the general public, Mark Derrah of Bioware fame discusses. tldr; studios are testing the waters of what is and what isn't acceptable, and shipping with generated content was intentional. https://www.youtube.com/watch?v=IzOVGWW4W90
Yeah, full frame is good, but it's honestly not needed unless you've really determined it to be. Here is how my progress went. Bought a 40D, 17-40mm f/4, and 70-200mm f/4. Found out that the 17-40mm was too slow for a lot of images I wanted to take, so I bought a 35mm 1.4. Loved this lens. Found out that 17mm on a crop…
I would say: Define cheap. Cheap I would think would be sub $100, and you're probably looking at an ATI card then. Best "value" gpus: http://www.videocardbenchmark.net/gpu_value.html ATI 6750 at $90 ATI 5670 at $70 GTS 450 at $110 All decent cards that support dx11.
Yeesh, getting back to this took longer than I anticipated. Being sick the week before Easter while having a bunch of stuff to do in preparation for Easter makes for a bad time to practice textures So, for starters, I reworked the Hi-poly models a bit trying to get closer to the reference images. After fixing the Lows to…
I see these: "need stability financially and in terms of lifestyle" and "I know that I'm not prepared to move from state to state every few years for the sake of work. Nor am I willing to stomach months of unemployment" And I immediately think that, unfortunately, games may not be the best thing for you at this point in…
Well no, 15k is totally fine. If you model for a FPS, then you delete all the faces you can not see in first person (aka the right side) Also , current shooters go up to 11k and more, and we are 2013 now, nothing holds you to standards from a few years ago. The weapon is the most important mesh in your scene all the time.…
Hi yas! I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots…
@Beefaroni: Thanks. For these I started with a base color texture from the Pixar 128 https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html I then took the base color into Bitmap2Material and tweaked values. then I sent the files into Substance Painter. 1) I feel so-so about the wood. 2) I…
Lead Game Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
Senior Level Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…