"Sugar cubes would not be invented until 1843 – if people wanted sugar for tea, they had to first break it into irregular lumps with special tools called “sugar nippers,” from which practices comes the traditional question “One lump or two?" see article, quite interesting. Basically, if you took sugar in your tea, you were…
uh erm... i have 1.43 million visible polies in screen, 1.3 is from the bust itself, 39k from the theeth, 63k from the the eyes and 9k are his glasses, starting with a box i always end up with 5 million, so having a base that has extra subdivisions for nose and ears saves me one iteration
Animation is animation, be it 2d or 3d, the fundamentals are all about movements so the format doesn't matter. CG-char, which was one of the biggest animation communities out there, is now on Linkedin. I think a good idea would be to go there and show people your stuff for feedback;…
Knifes - Removed Ring, Added more loops around handle & found faces on the inside... (me noob). Down from 900 to 634 RPG - Fixed Back & Added loops (More round now) Adjusted size a bit. Up from 997 to 1073
trickiest part has been getting the scaling right. i want to make some convincing foliage, but have not decided what workflow to go with yet. yuo can check out the real place in google maps Just behind Durham cathedral ( the College) Built 1093–1133, additions until 1490
Sorry for the bump, but I'm trying to keep all the Blender info in a few places :) Antony Riakiotakis (Psi-Fi) has been working on a triangulation modifier which has been coded especially for game artists and requires some testers. http://www.graphicall.org/1013 It doesn't do anything other than what you would expect, but…
Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
With what little time I have off I have been trying to do some art. I am hoping to start this thread to keep myself making new art. Any CC is welcome. Tris: 1044 Textures: (Wall)512x512 (Trim)512x256 (Door)1024x512 Maya,PS,Zbrush,nDo2
I played some mutha fuckin' Double Dragon last night...Im still bad ass at that game. Contra 1...im not so hot at anymore.. My old skool fav has to be 1943 or Gradius. Lifeforce for NES was badass too. OHHHH yeah baybee.
http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WS73099cc142f487553b93539f117a2602bd5-6043.htm,topicNumber=d0e371172 i dont think that these forums have the sole purpose to reiterate answers you can get from the actual software documentation.