Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
02 WRX. I don't really consider myself a car guy anymore, being that I stopped attending meets and stuff, but I'm still into 'em. I was considering getting a new car this year, but with a baby on the way, that probably won't happen. I kind of want to trade my wife's car in and get her a forester so she can get around in…
Driver side window was completely smashed in. They didn't take anything except for everything in the center console - which was a few mix-tape CD's. I don't get this though as my iPod, insurance papers, and disc player were still in the glove compartment. I'm guessing it was some crack-head looking for a few dollars to…
I was brought on to Warm Gun after this guy left, so I don't know the whole situation. From what I see, many people have worked on this mod and not 1 other person has had a problem with them (I love working with the team, one of the best I have worked with yet.) No one was ever told you can't show any art in your portfolio…
You're doing good, you've come a long way from the first post too. My advice if you'd like it: 1 - Make sure to work in the lowest subdiv possible. This will alleviate some of the muddiness of the sculpt seen in the curving areas (back of skull from profile view, ears, etc.) 2 - Weakest part right now is the ears. Ears are…
a lot of great books have already been mentioned, so I'll try to throw some new ones in: House of Leaves-Mark Z. Danielewksi(i think his last name is spelled right, this book is AMAZING) Flyboys/Flags of our Fathers-James Bradley Survivor-Chuck Palahnuk Inferno-Dante Alighieri Only Revolutions-Mark Z. Danielewski Against…
Hey all, Here is my first try at modeling a car, I decided to choose a classic model with a fairly simple design. I'm looking for any type of feedback be as professionally critical as you'd like. The high poly and low poly are near completion, I'm about to move on to unwrapping but would like to get in a few critiques…
The pulley mechanism in the middle of the arch makes no sense, the gondola supports that keep the car on the line would hit it, and stop the car completely. For that to work, the wire has to go over the top of the pulley, and the armature that holds the car has to curve to fit around the pulley as it passes over it. Note…
So I've began another character based off of a Sarus warrior from Warhammer Fantasy and I really want to push myself with this one and figured I should make a thread so people can give me some feedback and hopefully achieve that. So here's where I'm at so far, still somewhat blocking him out and getting proportions in…
Thanks joeriv : ) What you described is exactly the way I did it so far. Just wanted to know if there might be a better way to do it. But reading that others/you do it the same way is soooomehow satisfying. And yeah, I was also shocked by the amount of single chunks. I did not expect that. Tri count is about 4k.