@Lee3dee: The Western scene was rough for me, and my oldest piece in the reel. I made that back in April and then spruced it up with the UDK and such... but then when I went to record with FRAPS it would record with super super low gamma and you couldn't make out anything in places that were dark because it just went to…
A snow texture created in Designer for my 3D Environment. You can get this texture for FREE in Artstation Marketplace, feel free to use it. More photos: https://www.artstation.com/artwork/rA2x9E https://www.artstation.com/marketplace/p/kP2z/snow-ground-texture
Yeah it's just a bit slow sometimes. The forum software has to scrub your images before hosting, remove metadata, bad headers, etc. so there is a conversion step in there. Generally it's best to use JPG, compresses better so it loads faster for your audience. Our overall footprint is several hundred terabytes these days…
This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
hawken: the low end model is a single. and about speed: you can't tell that to a mac evangelist. unless you want them to call for a djihad upon you everyone else i guess knows that osx is pretty but slow and many seem to prefer just that. i'm sure faster macs offset the lack of performance but the mini is additionally…
Next I moved onto making some sand bags, just to get the general elements of the scene in place I initially planned on sculpting these so I can get a little bit more details since in the reference image there's quite a few stacked on top of each other both around the shrine and on top of it. I was thinking to potentially…
"I'm late I'm late For a very important date. No time to say "Hello." Goodbye. I'm late, I'm late, I'm late." Finally managed to get a blockout done in CE3, learning, but at a slower pace that I'd like to have. Hopefully I'll have something to show by the end of this month. So here's the in-engine blockout(hope I did it…
Thanks for the feedback! I just smacked the white paint on it while I searched for my wacom pen that I've probably forgotten at a friends house. It looks thick I know, but I'll change that very soon! :) Once I've normal mapped the materials I'll make sure that the wood pops the paint! I know that it's going slow but I…
Hey, nice start. You're on the right path with your terrain textures, and making tiling textures. Once thing it seems like you maybe aren't getting, though, is blending terrain textures together. If you know how to use masks in photoshop then you've already got the basics. Blending two terrain textures is done by using a…