I'm not sure if you are already, but you should consider advertising this on indie game engine forums. That is probably your easiest audience for this type of model, since most of those people are programmers and can't really make their own art. Plus a low polygon model such as this would make sense for a use in a indie…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
It was a mini tutorial on using splines or somethhing to make alpha plane hair by baking the splines onto the planes.. Can't find it with the search tool... :/
Hey all, There has been a discussion recently online about demo reels in a portfolio, their worth, and the weight they carry in a student's education. While a bit of a rant, I listed out the reasons against a demo reel from my own perspective as a Lead/Hiring Manager/Portfolio Reviewer.…
Created materials in substance designer, thanks XYZ School team Asset created Using free asset KiteDemo, InfinityBladeGrassLands, Environment_Set part -I timelaps in ue4 https://youtu.be/2iOG66CDSVA
Just got done crunching, this is only slightly more messy than usual. fullsize: http://www.johnyontehspot.com/pix/crunchdesk.jpg This is where i fap BTW: http://www.johnyontehspot.com/housepics/CIMG4130.jpg