hi Kyoske. I've had that problem before and I'm guessing there's vertex order (Numbers assigned to each vertex that you sculpt on in ZB it has to match the low poly as well) delete or weld any together or start a new mesh for your retopo will overide those numbers from your high poly mesh in ZB causing it to deform it in…
and bringing about change. bringing about change. bringing about change. oh, piece of candy. almost only 7 yrs left.... omg.... 7 years.... tribulation! *looking back for Slum's end of the world thread* omg! i kid! i kid!